Wednesday, 26 February 2014

Final Refinement

24/2/2014

After receiving feedbacks from lecturers, I've taken their feedback to further improve the design for the installation.

Feedback given for design are:
The fonts in the story are not visible enough, change the font or the colour of the fonts.
The level design is not visible enough, change colour of the background to make it more visible as it go more difficult, cold colour -> warm colour.

Therefore after taking their comments, I've proceeded to refine the design.





















Also I've changed the design of Sang Kancil as I further researched on mouse deer I noticed that mouse deer looked differently compared to deer.





Also, I've changed the font colour inside the introduction video and created the ending story and the landing page when the installation is idle.

Introduction

Ending

When Idle

25/2/2014

After finishing the designs of the installation, I've helped out Gerry and Angela on decorating the space of our installation, placing the mat and adjusting the projector. I've also helped to decorate around the projection with leaves.

26/2/2014

Today, lecturer invited a guest who have non-design background to visit our installation. She is happy with our installation, however there're some problem on the design as she commented. The introduction video and the game play art style doesn't match where it makes the design of the game looked cheap. Therefore I'll have to change the design of the game play in order to make this installation presentable in Publika on April.

Wednesday, 19 February 2014

Intro Story, Beta Testing

17/2/2014 - 18/2/2014

After Angela summarizes the story and drew a rough storyline of the story of Sang Kancil, I've to design the introduction of the story where it gives and idea to the audience of what is happening.

I've design the story in a more ancient way, cave art where it shows that the folklore is a very old story from Malaysia. I've used Photoshop the create the story and edit it in After Effects.

Here's some design of the assets I needed in Photoshop:



















18/1/2014

We've done our set-up a day before Beta testing to prevent last minute rushing on the day also to let us to have more time for troubleshooting on the installation.


































19/2/2014

Beta test live date. Our installation failed to be presented due to technical problems, the game play couldn't work on Arduino. However feedbacks are still given to us based on what we have. Feedbacks from different lecturers and tutor are recorded down for further refinement.

Wednesday, 12 February 2014

Material Shopping

Today, I've refine the UI for the game play and send it to Yaw, the technical leader to make the design work.

Besides that, the group and I went to shop for the material needed for alpha testing. We bought nails from Ace Hardware, carpets & cloth from Daiso.

Monday, 10 February 2014

UI Design 2

I've designed 3 different levels for the game play of Sang Kancil dan Buaya. As the game moves on from one level to another, the difficulty of the game increases.


The route of the level gets longer as the level increases, also it requires more jumping for the user as the level increases.

I've also change the size of the main character - Sang Kancil for it to be bigger because the previous design it is too small for the user to feel immerse in the game.

Besides that, I've also created our front page of our game play. Since it's a folklore based game, I've made it more classic and ancient with the colour of the text, font and also the text design:




Thursday, 6 February 2014

UI Design

While the group members went to shop for materials, I've designed the run cycle of Sang Kancil where it has to have the continuous running animation.

Also when user jump, Sang Kancil has to give the feedback of jumping, I've also designed the jumping part.


Also I've designed the look and feel of the first level of the game play where the Sang Kancil has to jump on the crocodile to prevent falling into the water.



Wednesday, 5 February 2014

Ideation 4

Ideation 4
5/2/2014

Again we changed our idea again due to rejection and also limited man power and knowledge on Kinect. Therefore, we changed our system from Kinect to Arduino, a more familiar hardware and software for us. Thus, we have to change our idea again due to the restriction. We decided to change our idea from cultural dance to Malaysia's Folklore - Sang Kancil and Buaya. 

Our idea is to promote Malaysia's folklore as it is fading off in the younger generation.

After fixing on the final idea, I have to redesign the UI again. I've prepared moodboard for the UI design, inspired from wayang kulit. I wanted the design to be a shadow art because in Malaysia, old story are told using wayang kulit, shadow art. Therefore I wanted our installation to tell the narrative story remains the concept behind it. Therefore, I designed the UI using silhouettes.



















Tuesday, 28 January 2014

Culture Dance UI Refinement

Culture Dance UI Refinement

After submitting our video documentation, lecturers not satisfy with the UI design as the closet I've done might send out a different message rather than a simple choosing cloths from different races.

They suggested I can design using more iconic sign to lead the user.
Therefore, I've redesigned the UI in different shapes and colours and a more modern feel for the installation: