Monday, 10 February 2014

UI Design 2

I've designed 3 different levels for the game play of Sang Kancil dan Buaya. As the game moves on from one level to another, the difficulty of the game increases.


The route of the level gets longer as the level increases, also it requires more jumping for the user as the level increases.

I've also change the size of the main character - Sang Kancil for it to be bigger because the previous design it is too small for the user to feel immerse in the game.

Besides that, I've also created our front page of our game play. Since it's a folklore based game, I've made it more classic and ancient with the colour of the text, font and also the text design:




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